// *** LICENSE HEADER ***
// Filename: ./livesglcode.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
//OpenGL code for the lives resource object
glBegin(GL_QUADS);
glTexCoord2d(0.503550, 0.004722); glNormal3f(0.965911, 0.258797, 0.000000); glVertex3f(0.128044, 0.037873, -0.000000);
glTexCoord2d(0.668345, 0.004722); glNormal3f(0.707083, 0.707083, 0.000000); glVertex3f(0.094054, 0.096746, -0.000000);
glTexCoord2d(0.668344, 0.250278); glNormal3f(0.491256, 0.491256, 0.719230); glVertex3f(0.094054, 0.096746, 0.150000);
glTexCoord2d(0.503550, 0.250278); glNormal3f(0.826685, 0.464797, 0.317057); glVertex3f(0.128044, 0.037873, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.338755, 0.004722); glNormal3f(0.965911, -0.258797, 0.000000); glVertex3f(0.128044, -0.030108, -0.000000);
glTexCoord2d(0.503550, 0.004722); glNormal3f(0.965911, 0.258797, 0.000000); glVertex3f(0.128044, 0.037873, -0.000000);
glTexCoord2d(0.503550, 0.250278); glNormal3f(0.826685, 0.464797, 0.317057); glVertex3f(0.128044, 0.037873, 0.150000);
glTexCoord2d(0.338755, 0.250278); glNormal3f(0.826685, -0.464797, 0.317057); glVertex3f(0.128044, -0.030108, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.173961, 0.004722); glNormal3f(0.707083, -0.707083, 0.000000); glVertex3f(0.094054, -0.088981, -0.000000);
glTexCoord2d(0.338755, 0.004722); glNormal3f(0.965911, -0.258797, 0.000000); glVertex3f(0.128044, -0.030108, -0.000000);
glTexCoord2d(0.338755, 0.250278); glNormal3f(0.826685, -0.464797, 0.317057); glVertex3f(0.128044, -0.030108, 0.150000);
glTexCoord2d(0.173961, 0.250278); glNormal3f(0.491256, -0.491256, 0.719230); glVertex3f(0.094054, -0.088981, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.009166, 0.004722); glNormal3f(0.258797, -0.965911, 0.000000); glVertex3f(0.035181, -0.122971, -0.000000);
glTexCoord2d(0.173961, 0.004722); glNormal3f(0.707083, -0.707083, 0.000000); glVertex3f(0.094054, -0.088981, -0.000000);
glTexCoord2d(0.173961, 0.250278); glNormal3f(0.491256, -0.491256, 0.719230); glVertex3f(0.094054, -0.088981, 0.150000);
glTexCoord2d(0.009166, 0.250278); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(0.035181, -0.122971, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.831872, 0.004722); glNormal3f(-0.258797, -0.965911, 0.000000); glVertex3f(-0.032800, -0.122971, -0.000000);
glTexCoord2d(0.996666, 0.004722); glNormal3f(0.258797, -0.965911, 0.000000); glVertex3f(0.035181, -0.122971, -0.000000);
glTexCoord2d(0.996666, 0.250278); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(0.035181, -0.122971, 0.150000);
glTexCoord2d(0.831872, 0.250278); glNormal3f(-0.179785, -0.671072, 0.719230); glVertex3f(-0.032800, -0.122971, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.667078, 0.004722); glNormal3f(-0.707083, -0.707083, 0.000000); glVertex3f(-0.091673, -0.088981, -0.000000);
glTexCoord2d(0.831872, 0.004722); glNormal3f(-0.258797, -0.965911, 0.000000); glVertex3f(-0.032800, -0.122971, -0.000000);
glTexCoord2d(0.831872, 0.250278); glNormal3f(-0.179785, -0.671072, 0.719230); glVertex3f(-0.032800, -0.122971, 0.150000);
glTexCoord2d(0.667078, 0.250278); glNormal3f(-0.491256, -0.491256, 0.719230); glVertex3f(-0.091673, -0.088981, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.502283, 0.004722); glNormal3f(-0.965911, -0.258797, 0.000000); glVertex3f(-0.125663, -0.030108, -0.000000);
glTexCoord2d(0.667078, 0.004722); glNormal3f(-0.707083, -0.707083, 0.000000); glVertex3f(-0.091673, -0.088981, -0.000000);
glTexCoord2d(0.667078, 0.250278); glNormal3f(-0.491256, -0.491256, 0.719230); glVertex3f(-0.091673, -0.088981, 0.150000);
glTexCoord2d(0.502283, 0.250278); glNormal3f(-0.826685, -0.464797, 0.317057); glVertex3f(-0.125663, -0.030108, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.337489, 0.004722); glNormal3f(-0.965911, 0.258797, 0.000000); glVertex3f(-0.125663, 0.037873, -0.000000);
glTexCoord2d(0.502283, 0.004722); glNormal3f(-0.965911, -0.258797, 0.000000); glVertex3f(-0.125663, -0.030108, -0.000000);
glTexCoord2d(0.502283, 0.250278); glNormal3f(-0.826685, -0.464797, 0.317057); glVertex3f(-0.125663, -0.030108, 0.150000);
glTexCoord2d(0.337489, 0.250278); glNormal3f(-0.826685, 0.464797, 0.317057); glVertex3f(-0.125663, 0.037873, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.172694, 0.004722); glNormal3f(-0.707083, 0.707083, 0.000000); glVertex3f(-0.091673, 0.096746, -0.000000);
glTexCoord2d(0.337489, 0.004722); glNormal3f(-0.965911, 0.258797, 0.000000); glVertex3f(-0.125663, 0.037873, -0.000000);
glTexCoord2d(0.337489, 0.250278); glNormal3f(-0.826685, 0.464797, 0.317057); glVertex3f(-0.125663, 0.037873, 0.150000);
glTexCoord2d(0.172694, 0.250278); glNormal3f(-0.491256, 0.491256, 0.719230); glVertex3f(-0.091673, 0.096746, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.007900, 0.004722); glNormal3f(-0.258797, 0.965911, 0.000000); glVertex3f(-0.032800, 0.130737, -0.000000);
glTexCoord2d(0.172694, 0.004722); glNormal3f(-0.707083, 0.707083, 0.000000); glVertex3f(-0.091673, 0.096746, -0.000000);
glTexCoord2d(0.172694, 0.250278); glNormal3f(-0.491256, 0.491256, 0.719230); glVertex3f(-0.091673, 0.096746, 0.150000);
glTexCoord2d(0.007900, 0.250278); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(-0.032800, 0.130737, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.833140, 0.004722); glNormal3f(0.258797, 0.965911, 0.000000); glVertex3f(0.035181, 0.130737, -0.000000);
glTexCoord2d(0.997934, 0.004722); glNormal3f(-0.258797, 0.965911, 0.000000); glVertex3f(-0.032800, 0.130737, -0.000000);
glTexCoord2d(0.997934, 0.250278); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(-0.032800, 0.130737, 0.150000);
glTexCoord2d(0.833140, 0.250278); glNormal3f(0.179785, 0.671072, 0.719230); glVertex3f(0.035181, 0.130737, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.668345, 0.004722); glNormal3f(0.707083, 0.707083, 0.000000); glVertex3f(0.094054, 0.096746, -0.000000);
glTexCoord2d(0.833140, 0.004722); glNormal3f(0.258797, 0.965911, 0.000000); glVertex3f(0.035181, 0.130737, -0.000000);
glTexCoord2d(0.833140, 0.250278); glNormal3f(0.179785, 0.671072, 0.719230); glVertex3f(0.035181, 0.130737, 0.150000);
glTexCoord2d(0.668344, 0.250278); glNormal3f(0.491256, 0.491256, 0.719230); glVertex3f(0.094054, 0.096746, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.452621, 0.875450); glNormal3f(0.826685, 0.464797, 0.317057); glVertex3f(0.128044, 0.037873, 0.150000);
glTexCoord2d(0.368241, 0.959829); glNormal3f(0.491256, 0.491256, 0.719230); glVertex3f(0.094054, 0.096746, 0.150000);
glTexCoord2d(0.338730, 0.908713); glNormal3f(-0.491256, -0.491256, 0.719230); glVertex3f(0.070278, 0.072970, 0.150000);
glTexCoord2d(0.401505, 0.845938); glNormal3f(-0.942930, 0.140568, 0.301737); glVertex3f(0.095565, 0.029170, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.457154, 0.634299); glNormal3f(0.491256, -0.491256, 0.719230); glVertex3f(0.094054, -0.088981, 0.150000);
glTexCoord2d(0.489039, 0.753302); glNormal3f(0.826685, -0.464797, 0.317057); glVertex3f(0.128044, -0.030108, 0.150000);
glTexCoord2d(0.428101, 0.753301); glNormal3f(-0.942930, -0.140568, 0.301737); glVertex3f(0.095565, -0.021405, 0.150000);
glTexCoord2d(0.404379, 0.664768); glNormal3f(-0.491256, 0.491256, 0.719230); glVertex3f(0.070278, -0.065204, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.370038, 0.547183); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(0.035181, -0.122971, 0.150000);
glTexCoord2d(0.457154, 0.634299); glNormal3f(0.491256, -0.491256, 0.719230); glVertex3f(0.094054, -0.088981, 0.150000);
glTexCoord2d(0.404379, 0.664768); glNormal3f(-0.491256, 0.491256, 0.719230); glVertex3f(0.070278, -0.065204, 0.150000);
glTexCoord2d(0.339569, 0.599957); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(0.026478, -0.090492, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.251036, 0.515297); glNormal3f(-0.179785, -0.671072, 0.719230); glVertex3f(-0.032800, -0.122971, 0.150000);
glTexCoord2d(0.370038, 0.547183); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(0.035181, -0.122971, 0.150000);
glTexCoord2d(0.339569, 0.599957); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(0.026478, -0.090492, 0.150000);
glTexCoord2d(0.251037, 0.576234); glNormal3f(0.179785, 0.671072, 0.719230); glVertex3f(-0.024097, -0.090492, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.132035, 0.547184); glNormal3f(-0.491256, -0.491256, 0.719230); glVertex3f(-0.091673, -0.088981, 0.150000);
glTexCoord2d(0.251036, 0.515297); glNormal3f(-0.179785, -0.671072, 0.719230); glVertex3f(-0.032800, -0.122971, 0.150000);
glTexCoord2d(0.251037, 0.576234); glNormal3f(0.179785, 0.671072, 0.719230); glVertex3f(-0.024097, -0.090492, 0.150000);
glTexCoord2d(0.162504, 0.599957); glNormal3f(0.491256, 0.491256, 0.719230); glVertex3f(-0.067896, -0.065204, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.044921, 0.634300); glNormal3f(-0.826685, -0.464797, 0.317057); glVertex3f(-0.125663, -0.030108, 0.150000);
glTexCoord2d(0.132035, 0.547184); glNormal3f(-0.491256, -0.491256, 0.719230); glVertex3f(-0.091673, -0.088981, 0.150000);
glTexCoord2d(0.162504, 0.599957); glNormal3f(0.491256, 0.491256, 0.719230); glVertex3f(-0.067896, -0.065204, 0.150000);
glTexCoord2d(0.097695, 0.664768); glNormal3f(0.942930, -0.140568, 0.301737); glVertex3f(-0.093184, -0.021405, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.053335, 0.875450); glNormal3f(-0.491256, 0.491256, 0.719230); glVertex3f(-0.091673, 0.096746, 0.150000);
glTexCoord2d(0.022450, 0.760186); glNormal3f(-0.826685, 0.464797, 0.317057); glVertex3f(-0.125663, 0.037873, 0.150000);
glTexCoord2d(0.081474, 0.760186); glNormal3f(0.942930, 0.140599, 0.301737); glVertex3f(-0.093184, 0.029170, 0.150000);
glTexCoord2d(0.104451, 0.845938); glNormal3f(0.491256, -0.491256, 0.719230); glVertex3f(-0.067896, 0.072970, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.137714, 0.959829); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(-0.032800, 0.130737, 0.150000);
glTexCoord2d(0.053335, 0.875450); glNormal3f(-0.491256, 0.491256, 0.719230); glVertex3f(-0.091673, 0.096746, 0.150000);
glTexCoord2d(0.104451, 0.845938); glNormal3f(0.491256, -0.491256, 0.719230); glVertex3f(-0.067896, 0.072970, 0.150000);
glTexCoord2d(0.167226, 0.908713); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(-0.024097, 0.098257, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.252977, 0.990714); glNormal3f(0.179785, 0.671072, 0.719230); glVertex3f(0.035181, 0.130737, 0.150000);
glTexCoord2d(0.137714, 0.959829); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(-0.032800, 0.130737, 0.150000);
glTexCoord2d(0.167226, 0.908713); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(-0.024097, 0.098257, 0.150000);
glTexCoord2d(0.252977, 0.931690); glNormal3f(-0.179785, -0.671072, 0.719230); glVertex3f(0.026478, 0.098257, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.368241, 0.959829); glNormal3f(0.491256, 0.491256, 0.719230); glVertex3f(0.094054, 0.096746, 0.150000);
glTexCoord2d(0.252977, 0.990714); glNormal3f(0.179785, 0.671072, 0.719230); glVertex3f(0.035181, 0.130737, 0.150000);
glTexCoord2d(0.252977, 0.931690); glNormal3f(-0.179785, -0.671072, 0.719230); glVertex3f(0.026478, 0.098257, 0.150000);
glTexCoord2d(0.338730, 0.908713); glNormal3f(-0.491256, -0.491256, 0.719230); glVertex3f(0.070278, 0.072970, 0.150000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.499817, 0.497581); glNormal3f(-0.942930, 0.140568, 0.301737); glVertex3f(0.095565, 0.029170, 0.150000);
glTexCoord2d(0.665111, 0.497581); glNormal3f(-0.491256, -0.491256, 0.719230); glVertex3f(0.070278, 0.072970, 0.150000);
glTexCoord2d(0.665112, 0.256567); glNormal3f(-0.382824, -0.382824, 0.840754); glVertex3f(0.070278, 0.072970, 0.043796);
glTexCoord2d(0.499817, 0.256567); glNormal3f(-0.522935, -0.140110, 0.840754); glVertex3f(0.095565, 0.029170, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.334523, 0.497581); glNormal3f(-0.942930, -0.140568, 0.301737); glVertex3f(0.095565, -0.021405, 0.150000);
glTexCoord2d(0.499817, 0.497581); glNormal3f(-0.942930, 0.140568, 0.301737); glVertex3f(0.095565, 0.029170, 0.150000);
glTexCoord2d(0.499817, 0.256567); glNormal3f(-0.522935, -0.140110, 0.840754); glVertex3f(0.095565, 0.029170, 0.043796);
glTexCoord2d(0.334523, 0.256567); glNormal3f(-0.522935, 0.140110, 0.840754); glVertex3f(0.095565, -0.021405, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.169229, 0.497581); glNormal3f(-0.491256, 0.491256, 0.719230); glVertex3f(0.070278, -0.065204, 0.150000);
glTexCoord2d(0.334523, 0.497581); glNormal3f(-0.942930, -0.140568, 0.301737); glVertex3f(0.095565, -0.021405, 0.150000);
glTexCoord2d(0.334523, 0.256567); glNormal3f(-0.522935, 0.140110, 0.840754); glVertex3f(0.095565, -0.021405, 0.043796);
glTexCoord2d(0.169229, 0.256567); glNormal3f(-0.382824, 0.382824, 0.840754); glVertex3f(0.070278, -0.065204, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.003934, 0.497581); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(0.026478, -0.090492, 0.150000);
glTexCoord2d(0.169229, 0.497581); glNormal3f(-0.491256, 0.491256, 0.719230); glVertex3f(0.070278, -0.065204, 0.150000);
glTexCoord2d(0.169229, 0.256567); glNormal3f(-0.382824, 0.382824, 0.840754); glVertex3f(0.070278, -0.065204, 0.043796);
glTexCoord2d(0.003934, 0.256567); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(0.026478, -0.090492, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.832129, 0.497581); glNormal3f(0.179785, 0.671072, 0.719230); glVertex3f(-0.024097, -0.090492, 0.150000);
glTexCoord2d(0.997423, 0.497581); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(0.026478, -0.090492, 0.150000);
glTexCoord2d(0.997423, 0.256567); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(0.026478, -0.090492, 0.043796);
glTexCoord2d(0.832129, 0.256567); glNormal3f(0.229835, 0.857784, 0.459700); glVertex3f(-0.024097, -0.090492, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.666835, 0.497581); glNormal3f(0.491256, 0.491256, 0.719230); glVertex3f(-0.067896, -0.065204, 0.150000);
glTexCoord2d(0.832129, 0.497581); glNormal3f(0.179785, 0.671072, 0.719230); glVertex3f(-0.024097, -0.090492, 0.150000);
glTexCoord2d(0.832129, 0.256567); glNormal3f(0.229835, 0.857784, 0.459700); glVertex3f(-0.024097, -0.090492, 0.043796);
glTexCoord2d(0.666835, 0.256567); glNormal3f(0.382824, 0.382824, 0.840754); glVertex3f(-0.067896, -0.065204, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.501541, 0.497581); glNormal3f(0.942930, -0.140568, 0.301737); glVertex3f(-0.093184, -0.021405, 0.150000);
glTexCoord2d(0.666835, 0.497581); glNormal3f(0.491256, 0.491256, 0.719230); glVertex3f(-0.067896, -0.065204, 0.150000);
glTexCoord2d(0.666835, 0.256567); glNormal3f(0.382824, 0.382824, 0.840754); glVertex3f(-0.067896, -0.065204, 0.043796);
glTexCoord2d(0.501541, 0.256567); glNormal3f(0.522935, 0.140110, 0.840754); glVertex3f(-0.093184, -0.021405, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.336247, 0.497581); glNormal3f(0.942930, 0.140599, 0.301737); glVertex3f(-0.093184, 0.029170, 0.150000);
glTexCoord2d(0.501541, 0.497581); glNormal3f(0.942930, -0.140568, 0.301737); glVertex3f(-0.093184, -0.021405, 0.150000);
glTexCoord2d(0.501541, 0.256567); glNormal3f(0.522935, 0.140110, 0.840754); glVertex3f(-0.093184, -0.021405, 0.043796);
glTexCoord2d(0.336247, 0.256567); glNormal3f(0.522935, -0.140110, 0.840754); glVertex3f(-0.093184, 0.029170, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.170953, 0.497581); glNormal3f(0.491256, -0.491256, 0.719230); glVertex3f(-0.067896, 0.072970, 0.150000);
glTexCoord2d(0.336247, 0.497581); glNormal3f(0.942930, 0.140599, 0.301737); glVertex3f(-0.093184, 0.029170, 0.150000);
glTexCoord2d(0.336247, 0.256567); glNormal3f(0.522935, -0.140110, 0.840754); glVertex3f(-0.093184, 0.029170, 0.043796);
glTexCoord2d(0.170953, 0.256567); glNormal3f(0.382824, -0.382824, 0.840754); glVertex3f(-0.067896, 0.072970, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.005659, 0.497581); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(-0.024097, 0.098257, 0.150000);
glTexCoord2d(0.170953, 0.497581); glNormal3f(0.491256, -0.491256, 0.719230); glVertex3f(-0.067896, 0.072970, 0.150000);
glTexCoord2d(0.170953, 0.256567); glNormal3f(0.382824, -0.382824, 0.840754); glVertex3f(-0.067896, 0.072970, 0.043796);
glTexCoord2d(0.005659, 0.256567); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(-0.024097, 0.098257, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.830406, 0.497581); glNormal3f(-0.179785, -0.671072, 0.719230); glVertex3f(0.026478, 0.098257, 0.150000);
glTexCoord2d(0.995700, 0.497581); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(-0.024097, 0.098257, 0.150000);
glTexCoord2d(0.995700, 0.256567); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(-0.024097, 0.098257, 0.043796);
glTexCoord2d(0.830406, 0.256567); glNormal3f(-0.229835, -0.857784, 0.459700); glVertex3f(0.026478, 0.098257, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.665111, 0.497581); glNormal3f(-0.491256, -0.491256, 0.719230); glVertex3f(0.070278, 0.072970, 0.150000);
glTexCoord2d(0.830406, 0.497581); glNormal3f(-0.179785, -0.671072, 0.719230); glVertex3f(0.026478, 0.098257, 0.150000);
glTexCoord2d(0.830406, 0.256567); glNormal3f(-0.229835, -0.857784, 0.459700); glVertex3f(0.026478, 0.098257, 0.043796);
glTexCoord2d(0.665112, 0.256567); glNormal3f(-0.382824, -0.382824, 0.840754); glVertex3f(0.070278, 0.072970, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.395799, 0.834958); glNormal3f(-0.382824, -0.382824, 0.840754); glVertex3f(0.070278, 0.072970, 0.043796);
glTexCoord2d(0.335917, 0.894841); glNormal3f(-0.229835, -0.857784, 0.459700); glVertex3f(0.026478, 0.098257, 0.043796);
glTexCoord2d(0.254115, 0.916760); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(-0.024097, 0.098257, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.395799, 0.834958); glNormal3f(-0.382824, -0.382824, 0.840754); glVertex3f(0.070278, 0.072970, 0.043796);
glTexCoord2d(0.254115, 0.916760); glNormal3f(0.179785, -0.671072, 0.719230); glVertex3f(-0.024097, 0.098257, 0.043796);
glTexCoord2d(0.172313, 0.894841); glNormal3f(0.382824, -0.382824, 0.840754); glVertex3f(-0.067896, 0.072970, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.417718, 0.753156); glNormal3f(-0.522935, -0.140110, 0.840754); glVertex3f(0.095565, 0.029170, 0.043796);
glTexCoord2d(0.395799, 0.834958); glNormal3f(-0.382824, -0.382824, 0.840754); glVertex3f(0.070278, 0.072970, 0.043796);
glTexCoord2d(0.172313, 0.894841); glNormal3f(0.382824, -0.382824, 0.840754); glVertex3f(-0.067896, 0.072970, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.417718, 0.753156); glNormal3f(-0.522935, -0.140110, 0.840754); glVertex3f(0.095565, 0.029170, 0.043796);
glTexCoord2d(0.172313, 0.894841); glNormal3f(0.382824, -0.382824, 0.840754); glVertex3f(-0.067896, 0.072970, 0.043796);
glTexCoord2d(0.112430, 0.834958); glNormal3f(0.522935, -0.140110, 0.840754); glVertex3f(-0.093184, 0.029170, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.395799, 0.671355); glNormal3f(-0.522935, 0.140110, 0.840754); glVertex3f(0.095565, -0.021405, 0.043796);
glTexCoord2d(0.417718, 0.753156); glNormal3f(-0.522935, -0.140110, 0.840754); glVertex3f(0.095565, 0.029170, 0.043796);
glTexCoord2d(0.112430, 0.834958); glNormal3f(0.522935, -0.140110, 0.840754); glVertex3f(-0.093184, 0.029170, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.395799, 0.671355); glNormal3f(-0.522935, 0.140110, 0.840754); glVertex3f(0.095565, -0.021405, 0.043796);
glTexCoord2d(0.112430, 0.834958); glNormal3f(0.522935, -0.140110, 0.840754); glVertex3f(-0.093184, 0.029170, 0.043796);
glTexCoord2d(0.090511, 0.753157); glNormal3f(0.522935, 0.140110, 0.840754); glVertex3f(-0.093184, -0.021405, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.335916, 0.611472); glNormal3f(-0.382824, 0.382824, 0.840754); glVertex3f(0.070278, -0.065204, 0.043796);
glTexCoord2d(0.395799, 0.671355); glNormal3f(-0.522935, 0.140110, 0.840754); glVertex3f(0.095565, -0.021405, 0.043796);
glTexCoord2d(0.090511, 0.753157); glNormal3f(0.522935, 0.140110, 0.840754); glVertex3f(-0.093184, -0.021405, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.335916, 0.611472); glNormal3f(-0.382824, 0.382824, 0.840754); glVertex3f(0.070278, -0.065204, 0.043796);
glTexCoord2d(0.090511, 0.753157); glNormal3f(0.522935, 0.140110, 0.840754); glVertex3f(-0.093184, -0.021405, 0.043796);
glTexCoord2d(0.112430, 0.671355); glNormal3f(0.382824, 0.382824, 0.840754); glVertex3f(-0.067896, -0.065204, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.254114, 0.589553); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(0.026478, -0.090492, 0.043796);
glTexCoord2d(0.335916, 0.611472); glNormal3f(-0.382824, 0.382824, 0.840754); glVertex3f(0.070278, -0.065204, 0.043796);
glTexCoord2d(0.112430, 0.671355); glNormal3f(0.382824, 0.382824, 0.840754); glVertex3f(-0.067896, -0.065204, 0.043796);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.254114, 0.589553); glNormal3f(-0.179785, 0.671072, 0.719230); glVertex3f(0.026478, -0.090492, 0.043796);
glTexCoord2d(0.112430, 0.671355); glNormal3f(0.382824, 0.382824, 0.840754); glVertex3f(-0.067896, -0.065204, 0.043796);
glTexCoord2d(0.172313, 0.611472); glNormal3f(0.229835, 0.857784, 0.459700); glVertex3f(-0.024097, -0.090492, 0.043796);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.927461, 0.715095); glNormal3f(0.942930, 0.140599, 0.301737); glVertex3f(-0.093184, 0.029170, 0.150000);
glTexCoord2d(0.987520, 0.718835); glNormal3f(-0.826685, 0.464797, 0.317057); glVertex3f(-0.125663, 0.037873, 0.150000);
glTexCoord2d(0.981959, 0.808142); glNormal3f(-0.574816, 0.805628, 0.143162); glVertex3f(-0.125663, 0.037873, 0.200000);
glTexCoord2d(0.921900, 0.804403); glNormal3f(0.757317, 0.618213, -0.210303); glVertex3f(-0.093184, 0.029170, 0.200000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.509369, 0.683850); glNormal3f(0.942930, -0.140568, 0.301737); glVertex3f(-0.093184, -0.021405, 0.150000);
glTexCoord2d(0.509370, 0.616159); glNormal3f(0.942930, 0.140599, 0.301737); glVertex3f(-0.093184, 0.029170, 0.150000);
glTexCoord2d(0.576290, 0.616159); glNormal3f(0.757317, 0.618213, -0.210303); glVertex3f(-0.093184, 0.029170, 0.200000);
glTexCoord2d(0.576290, 0.683850); glNormal3f(0.757317, -0.618213, -0.210303); glVertex3f(-0.093184, -0.021405, 0.200000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.509954, 0.713717); glNormal3f(-0.826685, -0.464797, 0.317057); glVertex3f(-0.125663, -0.030108, 0.150000);
glTexCoord2d(0.570154, 0.709969); glNormal3f(0.942930, -0.140568, 0.301737); glVertex3f(-0.093184, -0.021405, 0.150000);
glTexCoord2d(0.575727, 0.799485); glNormal3f(0.757317, -0.618213, -0.210303); glVertex3f(-0.093184, -0.021405, 0.200000);
glTexCoord2d(0.515527, 0.803232); glNormal3f(-0.574816, -0.805628, 0.143162); glVertex3f(-0.125663, -0.030108, 0.200000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.506684, 0.593412); glNormal3f(-0.826685, 0.464797, 0.317057); glVertex3f(-0.125663, 0.037873, 0.150000);
glTexCoord2d(0.506684, 0.520111); glNormal3f(-0.826685, -0.464797, 0.317057); glVertex3f(-0.125663, -0.030108, 0.150000);
glTexCoord2d(0.560598, 0.520111); glNormal3f(-0.574816, -0.805628, 0.143162); glVertex3f(-0.125663, -0.030108, 0.200000);
glTexCoord2d(0.560598, 0.593412); glNormal3f(-0.574816, 0.805628, 0.143162); glVertex3f(-0.125663, 0.037873, 0.200000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.928573, 0.709970); glNormal3f(-0.942930, -0.140568, 0.301737); glVertex3f(0.095565, -0.021405, 0.150000);
glTexCoord2d(0.988772, 0.713719); glNormal3f(0.826685, -0.464797, 0.317057); glVertex3f(0.128044, -0.030108, 0.150000);
glTexCoord2d(0.983198, 0.803234); glNormal3f(0.574816, -0.805628, 0.143162); glVertex3f(0.128044, -0.030108, 0.200000);
glTexCoord2d(0.922999, 0.799485); glNormal3f(-0.757317, -0.618213, -0.210303); glVertex3f(0.095565, -0.021405, 0.200000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.984352, 0.616159); glNormal3f(-0.942930, 0.140568, 0.301737); glVertex3f(0.095565, 0.029170, 0.150000);
glTexCoord2d(0.984352, 0.683850); glNormal3f(-0.942930, -0.140568, 0.301737); glVertex3f(0.095565, -0.021405, 0.150000);
glTexCoord2d(0.917431, 0.683850); glNormal3f(-0.757317, -0.618213, -0.210303); glVertex3f(0.095565, -0.021405, 0.200000);
glTexCoord2d(0.917431, 0.616159); glNormal3f(-0.757317, 0.618213, -0.210303); glVertex3f(0.095565, 0.029170, 0.200000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.509820, 0.718834); glNormal3f(0.826685, 0.464797, 0.317057); glVertex3f(0.128044, 0.037873, 0.150000);
glTexCoord2d(0.569879, 0.715095); glNormal3f(-0.942930, 0.140568, 0.301737); glVertex3f(0.095565, 0.029170, 0.150000);
glTexCoord2d(0.575438, 0.804402); glNormal3f(-0.757317, 0.618213, -0.210303); glVertex3f(0.095565, 0.029170, 0.200000);
glTexCoord2d(0.515379, 0.808141); glNormal3f(0.574816, 0.805628, 0.143162); glVertex3f(0.128044, 0.037873, 0.200000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.992044, 0.520110); glNormal3f(0.826685, -0.464797, 0.317057); glVertex3f(0.128044, -0.030108, 0.150000);
glTexCoord2d(0.992044, 0.593412); glNormal3f(0.826685, 0.464797, 0.317057); glVertex3f(0.128044, 0.037873, 0.150000);
glTexCoord2d(0.938130, 0.593412); glNormal3f(0.574816, 0.805628, 0.143162); glVertex3f(0.128044, 0.037873, 0.200000);
glTexCoord2d(0.938130, 0.520111); glNormal3f(0.574816, -0.805628, 0.143162); glVertex3f(0.128044, -0.030108, 0.200000);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.938130, 0.520111); glNormal3f(0.574816, -0.805628, 0.143162); glVertex3f(0.128044, -0.030108, 0.200000);
glTexCoord2d(0.938130, 0.593412); glNormal3f(0.574816, 0.805628, 0.143162); glVertex3f(0.128044, 0.037873, 0.200000);
glTexCoord2d(0.837887, 0.593413); glNormal3f(0.283944, 0.850215, 0.443220); glVertex3f(0.083288, 0.037873, 0.281483);
glTexCoord2d(0.837887, 0.520111); glNormal3f(0.283944, -0.850215, 0.443220); glVertex3f(0.083288, -0.030108, 0.281483);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.515379, 0.808141); glNormal3f(0.574816, 0.805628, 0.143162); glVertex3f(0.128044, 0.037873, 0.200000);
glTexCoord2d(0.575438, 0.804402); glNormal3f(-0.757317, 0.618213, -0.210303); glVertex3f(0.095565, 0.029170, 0.200000);
glTexCoord2d(0.642848, 0.906385); glNormal3f(-0.370067, 0.637349, -0.675863); glVertex3f(0.060322, 0.029170, 0.258517);
glTexCoord2d(0.601747, 0.950337); glNormal3f(0.283944, 0.850215, 0.443220); glVertex3f(0.083288, 0.037873, 0.281483);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.917431, 0.616159); glNormal3f(-0.757317, 0.618213, -0.210303); glVertex3f(0.095565, 0.029170, 0.200000);
glTexCoord2d(0.917431, 0.683850); glNormal3f(-0.757317, -0.618213, -0.210303); glVertex3f(0.095565, -0.021405, 0.200000);
glTexCoord2d(0.826003, 0.683850); glNormal3f(-0.370067, -0.637349, -0.675863); glVertex3f(0.060322, -0.021405, 0.258517);
glTexCoord2d(0.826003, 0.616159); glNormal3f(-0.370067, 0.637349, -0.675863); glVertex3f(0.060322, 0.029170, 0.258517);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.922999, 0.799485); glNormal3f(-0.757317, -0.618213, -0.210303); glVertex3f(0.095565, -0.021405, 0.200000);
glTexCoord2d(0.983198, 0.803234); glNormal3f(0.574816, -0.805628, 0.143162); glVertex3f(0.128044, -0.030108, 0.200000);
glTexCoord2d(0.896626, 0.945761); glNormal3f(0.283944, -0.850215, 0.443220); glVertex3f(0.083288, -0.030108, 0.281483);
glTexCoord2d(0.855430, 0.901706); glNormal3f(-0.370067, -0.637349, -0.675863); glVertex3f(0.060322, -0.021405, 0.258517);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.560598, 0.593412); glNormal3f(-0.574816, 0.805628, 0.143162); glVertex3f(-0.125663, 0.037873, 0.200000);
glTexCoord2d(0.560598, 0.520111); glNormal3f(-0.574816, -0.805628, 0.143162); glVertex3f(-0.125663, -0.030108, 0.200000);
glTexCoord2d(0.660841, 0.520111); glNormal3f(-0.283944, -0.850215, 0.443220); glVertex3f(-0.080907, -0.030108, 0.281483);
glTexCoord2d(0.660840, 0.593413); glNormal3f(-0.283944, 0.850215, 0.443220); glVertex3f(-0.080907, 0.037873, 0.281483);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.515527, 0.803232); glNormal3f(-0.574816, -0.805628, 0.143162); glVertex3f(-0.125663, -0.030108, 0.200000);
glTexCoord2d(0.575727, 0.799485); glNormal3f(0.757317, -0.618213, -0.210303); glVertex3f(-0.093184, -0.021405, 0.200000);
glTexCoord2d(0.643295, 0.901706); glNormal3f(0.370067, -0.637349, -0.675863); glVertex3f(-0.057940, -0.021405, 0.258517);
glTexCoord2d(0.602098, 0.945761); glNormal3f(-0.283944, -0.850215, 0.443220); glVertex3f(-0.080907, -0.030108, 0.281483);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.576290, 0.683850); glNormal3f(0.757317, -0.618213, -0.210303); glVertex3f(-0.093184, -0.021405, 0.200000);
glTexCoord2d(0.576290, 0.616159); glNormal3f(0.757317, 0.618213, -0.210303); glVertex3f(-0.093184, 0.029170, 0.200000);
glTexCoord2d(0.667719, 0.616159); glNormal3f(0.370067, 0.637349, -0.675863); glVertex3f(-0.057940, 0.029170, 0.258517);
glTexCoord2d(0.667719, 0.683850); glNormal3f(0.370067, -0.637349, -0.675863); glVertex3f(-0.057940, -0.021405, 0.258517);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.921900, 0.804403); glNormal3f(0.757317, 0.618213, -0.210303); glVertex3f(-0.093184, 0.029170, 0.200000);
glTexCoord2d(0.981959, 0.808142); glNormal3f(-0.574816, 0.805628, 0.143162); glVertex3f(-0.125663, 0.037873, 0.200000);
glTexCoord2d(0.895589, 0.950339); glNormal3f(-0.283944, 0.850215, 0.443220); glVertex3f(-0.080907, 0.037873, 0.281483);
glTexCoord2d(0.854489, 0.906386); glNormal3f(0.370067, 0.637349, -0.675863); glVertex3f(-0.057940, 0.029170, 0.258517);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.837887, 0.520111); glNormal3f(0.283944, -0.850215, 0.443220); glVertex3f(0.083288, -0.030108, 0.281483);
glTexCoord2d(0.837887, 0.593413); glNormal3f(0.283944, 0.850215, 0.443220); glVertex3f(0.083288, 0.037873, 0.281483);
glTexCoord2d(0.660840, 0.593413); glNormal3f(-0.283944, 0.850215, 0.443220); glVertex3f(-0.080907, 0.037873, 0.281483);
glTexCoord2d(0.660841, 0.520111); glNormal3f(-0.283944, -0.850215, 0.443220); glVertex3f(-0.080907, -0.030108, 0.281483);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.601747, 0.950337); glNormal3f(0.283944, 0.850215, 0.443220); glVertex3f(0.083288, 0.037873, 0.281483);
glTexCoord2d(0.642848, 0.906385); glNormal3f(-0.370067, 0.637349, -0.675863); glVertex3f(0.060322, 0.029170, 0.258517);
glTexCoord2d(0.854489, 0.906386); glNormal3f(0.370067, 0.637349, -0.675863); glVertex3f(-0.057940, 0.029170, 0.258517);
glTexCoord2d(0.895589, 0.950339); glNormal3f(-0.283944, 0.850215, 0.443220); glVertex3f(-0.080907, 0.037873, 0.281483);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.896626, 0.945761); glNormal3f(0.283944, -0.850215, 0.443220); glVertex3f(0.083288, -0.030108, 0.281483);
glTexCoord2d(0.602098, 0.945761); glNormal3f(-0.283944, -0.850215, 0.443220); glVertex3f(-0.080907, -0.030108, 0.281483);
glTexCoord2d(0.643295, 0.901706); glNormal3f(0.370067, -0.637349, -0.675863); glVertex3f(-0.057940, -0.021405, 0.258517);
glTexCoord2d(0.855430, 0.901706); glNormal3f(-0.370067, -0.637349, -0.675863); glVertex3f(0.060322, -0.021405, 0.258517);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.826003, 0.616159); glNormal3f(-0.370067, 0.637349, -0.675863); glVertex3f(0.060322, 0.029170, 0.258517);
glTexCoord2d(0.826003, 0.683850); glNormal3f(-0.370067, -0.637349, -0.675863); glVertex3f(0.060322, -0.021405, 0.258517);
glTexCoord2d(0.667719, 0.683850); glNormal3f(0.370067, -0.637349, -0.675863); glVertex3f(-0.057940, -0.021405, 0.258517);
glTexCoord2d(0.667719, 0.616159); glNormal3f(0.370067, 0.637349, -0.675863); glVertex3f(-0.057940, 0.029170, 0.258517);
glEnd();
